AI’s Impact on Video and Game Generation
Mahesh Ramesh · Team Hollywood
Submitted to The AI Forecasting Hackathon. Sprint projects are early-stage work by participants, not Apart Research publications.
AI’s Impact on Video and Game Generation - short survey + forecasting
Reviews
* It's very unclear to me how the calibration anchors were set. They seem like the most important part of the entire project, based on what I've read so far, but no details as to how they were arrived at are provided.
* While this could be valuable for high-level calibration of likelihood for someone unfamiliar with the space, not enough rigor has been put into validating key decisions in this approach: only one simple method is used to investigate the adoption curve, and no details are provided on how the decision variables are defined.
The project arbitrarily sets "calibration anchors" that assume some probability of AGI in certain years, then tries to interpolate between them. This is contrary to the spirit of forecasting, where you don't know what these anchors are in the first place and are trying to justify those anchors. However, this project does not come up with any justification for these anchors.
Cite this project
@misc{ramesh2025ais,
title = {{AI’s Impact on Video and Game Generation}},
author = {Mahesh Ramesh},
year = {2025},
month = nov,
note = {Submitted to The AI Forecasting Hackathon, an Apart Research Sprint},
howpublished = {\url{https://apartresearch.com/sprints/projects/ais-impact-on-video-and-game-generation-xzdj}},
url = {https://apartresearch.com/sprints/projects/ais-impact-on-video-and-game-generation-xzdj}
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