Scam Detective: Using Gamification to Improve AI-Powered Scam Awareness
Angelica Marie M. Casuela · Team ATBP
Submitted to Women in AI Safety Hackathon. Sprint projects are early-stage work by participants, not Apart Research publications.
This project outlines the development of an interactive web application aimed at involving users in understanding the AI skills for both producing believable scams and identifying deceptive content. The game challenges human players to determine if text messages are genuine or fraudulent against an AI. The project tackles the increasing threat of AI-generated fraud while showcasing the capabilities and drawbacks of AI detection systems. The application functions as both a training resource to improve human ability to recognize digital deception and a showcase of present AI capabilities in identifying fraud. By engaging in gameplay, users learn to identify the signs of AI-generated scams and enhance their critical thinking abilities, which are essential for navigating through an increasingly complicated digital world. This project enhances AI safety by equipping users with essential insights regarding AI-generated risks, while underscoring the supportive functions that humans and AI can fulfill in combating fraud.
Reviews
Great work on this project!
Here are some things I particularly enjoyed:
- I love the clean UI!
- I think this could be a good tool to educate the public on how to detect scam messages by teaching them what to look out for.
Here are some things I thought could be improved:
- I would have loved to see more instructions or context when I first opened the web app. I was a bit confused at first about what the AI assessment was meant to be.
- I think it would be useful to set an end state for the user otherwise it might feel like they would keep playing forever! I'm not sure whether I'm supposed to feel like AI systems are very good at scamming or if I'm simply meant to educate myself on detecting phishing attempts. Perhaps showing different types of phishing attempts?
- An interesting addition to this project might have been to see how AI can create realistic, targeted phishing attempts based on a target's user profile. Perhaps this veers into the realm of dual-use concerns, but an idea nonetheless!
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This was a really fun and engaging way to educate audiences on multiple levels. You successfully communicated risks and capabilities of AI while simultaneously empowering users, educating them on how to proactively identify already-common AI scams and protect themselves from harm. The UI itself was also a clean and elegant user experience.
This was a strong MVP, and I'm excited about its continued development opportunities. For example, as you mentioned, the current difficulty level is relatively low. I would love to see more investment in escalating difficulty levels to further demonstrate the strength in capabilities of these systems. This could also further incorporate more explicit learning, like incorporating OpenAI's Persuasion risk-level identifiers which you called out in the paper, or further emphasize the reality of these harms by including and specifically identifying real-life scam examples.
Overall, this was a great multi-purpose game to capture learner attention, educate them on broader AI risk categories, communicate the reality of AI-powered harm, and empower themselves against realistic threats. Well done!
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Cite this project
@misc{casuela2025scam,
title = {{Scam Detective: Using Gamification to Improve AI-Powered Scam Awareness}},
author = {Angelica Marie M. Casuela},
year = {2025},
month = mar,
note = {Submitted to Women in AI Safety Hackathon, an Apart Research Sprint},
howpublished = {\url{https://apartresearch.com/sprints/projects/scam-detective-using-gamification-to-improve-ai-powered-scam-awareness}},
url = {https://apartresearch.com/sprints/projects/scam-detective-using-gamification-to-improve-ai-powered-scam-awareness}
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